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How can I get clearInterval to stop my timer?

By : faker
Date : July 30 2020, 12:00 AM
it fixes the issue After some thought here are the issues you're facing:
restart() will never enter its if block, because you're reassigning variables it checks beforehand, that's why second interval will never get cleared you're running two exact same timers, so every second timePassed() is called twice you're calling timePassed() again in restart() which not necessarily is causing problems, but for sure it increases value of i right after you set it up to 0 (the bouncing counter issue)
code :

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Javascript unable to stop timer onclick with clearInterval

By : Suresh Bhat
Date : March 29 2020, 07:55 AM
wish helps you Working Demo --> http://jsfiddle.net/pyRz9/
define test in outer scope
code :
var test;
$("#start-counter").on("click", function (event) {
    var pageVisisted = new Date();

    test = setInterval(function () {
        var timeOnSite = new Date() - pageVisisted;
        var secondsTotal = timeOnSite / 1000;
        var minutes = Math.floor(secondsTotal / 60) % 3600;
        var seconds = Math.floor(secondsTotal) % 60;

        document.getElementById('counter').innerHTML = minutes + ":" + seconds;
    }, 1000);

$("#stop-counter").on("click", function (event) {
    //double check onclick is working

How to stop timer after ten seconds in javascript using setInterval and clearInterval?

By : Sundas Hira
Date : March 29 2020, 07:55 AM
around this issue Since startTime() will run every second, make a counter to increment to 10 inside of it, then clear the interval.
code :
var tt=setInterval(function(){startTime()},1000);
var counter = 1;

function startTime()
  if(counter == 10) {
  } else {

  document.getElementById('txt').innerHTML= counter;  

Stop jQuery timer at 0 using clearInterval

By : Tim Ellis
Date : March 29 2020, 07:55 AM
I think the issue was by ths following , Just move your if check into the counter function and clear the gameTime variable.
setInterval runs the provided function at the given interval so anything you want to run or check on that interval must happen in the provided function.
code :
var count = 10;
var gameTime;

gameTime = setInterval("counter()", 1000);

function convertSeconds(s){
    var min = Math.floor(s / 60);
    var sec = s % 60;
    return min + ":" + sec;

function counter(){
if (count === 0) {
} else {
    //Do nothing
<!DOCTYPE html>
<html lang="en">
	<meta charset="UTF-8">
	<script src="https://code.jquery.com/jquery-3.2.1.js" integrity="sha256-DZAnKJ/6XZ9si04Hgrsxu/8s717jcIzLy3oi35EouyE=" crossorigin="anonymous"></script>

<div id ="timer">10</div>

Javascript : setInterval Timer when stop using clearInterval can't restart it again

By : user2833849
Date : March 29 2020, 07:55 AM
With these it helps The problem
You are not returning from gameTimer function. In order to subscribe to setInterval, you need to get the value from it. So the code would go:
code :
function gameTimer(intervalTime){
    var input = {
        hours: 0,
        minutes: 0,
        seconds: 0

    var timestamp = new Date(input.hours, input.minutes, input.seconds);

    var interval = intervalTime;

    // here!!
    return setInterval(function () {
        timestamp = new Date(timestamp.getTime() + interval * 1000);
        document.querySelector('.countdown2').innerHTML = timestamp.getHours() + 'h:' 
        + timestamp.getMinutes() + 'm:' + timestamp.getSeconds() + 's';
    }, Math.abs(interval) * 1000);

function resetFunc(){


        window.onload = function(){

          let isTimerRunning = false
          let intervalRef

          function gameTimer(intervalTime){
              var input = {
                  hours: 0,
                  minutes: 0,
                  seconds: 0

              var timestamp = new Date(input.hours, input.minutes, input.seconds);

              var interval = intervalTime;

              // here!!
              return setInterval(function () {
              }, Math.abs(interval) * 1000);


          function toggleTimer(interval){
            if (isTimerRunning){
              isTimerRunning = false
              isTimerRunning = true
              intervalRef = gameTimer(interval)

          let reset = document.getElementById('restart');
          reset.addEventListener('click', function(){toggleTimer(1)});
    <button id = 'restart'>

setInterval function doesn't stop even with clearInterval(timer)

By : Jake Quarles
Date : March 29 2020, 07:55 AM
I hope this helps you . You did not assign your interval to a variable. If you do so you can then clear the interval by passing the variable to the clearInterval function:
Here is an example:
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