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Trying to delete a list entry using different components

By : Ruud Mantingh
Date : July 31 2020, 11:00 AM
I wish this helpful for you You need to use the @Output() decorator for your event.
code :
@Output() deleteItemEvent = new EventEmitter();

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how to delete entry in content database while delete list item

By : Flavia Calzecchi One
Date : March 29 2020, 07:55 AM
wish help you to fix your issue 1) Are you really THAT worried about the 'space'?
2) Does emptying the recycle bin remove those entries?

Delete Index Entry in List (SML)

By : user2585362
Date : March 29 2020, 07:55 AM
This might help you You can use the pattern matcher to define your two base cases and then implement your delete in terms of these cases.
code :
fun delete (_,   nil) = nil
  | delete (0, _::xs) = xs
  | delete (i, x::xs) = x::del(i-1,xs);

How to remove/delete a list of Entry<K,V> from a map?

By : Roman Kozak
Date : March 29 2020, 07:55 AM
may help you . I have below scenario:
code :

How to delete entry in dynamodb list?

By : Tyson Chan
Date : March 29 2020, 07:55 AM
Any of those help DynamoDB API doesn't have an option to delete the value from LIST datatype based on its value. However, if you know the index of the value to be deleted, you can use REMOVE to delete the entry from list.
code :
UpdateExpression: 'REMOVE players[0]'
var docClient = new AWS.DynamoDB.DocumentClient();
docClient.createSet( ["v1", "v2"]);

How can I list all components on a gameobject exclude the Transform and how can I destroy(delete) the components?

By : Kheir
Date : March 29 2020, 07:55 AM
hope this fix your issue You shouldn't check if a component is a Transform using component.name, as:
code :
if (component is Transform)
private bool Requires(Type obj, Type requirement)
    //also check for m_Type1 and m_Type2 if required
    return Attribute.IsDefined(obj, typeof(RequireComponent)) &&
           Attribute.GetCustomAttributes(obj, typeof(RequireComponent)).OfType<RequireComponent>()
           .Any(rc => rc.m_Type0.IsAssignableFrom(requirement));

bool CanDestroy(Type t)
    return !gameObject.GetComponents<Component>().Any(c => Requires(c.GetType(), t));

bool TryDestroy(Component c)
    if (CanDestroy(c.GetType()))
        return false; // Return false to not include

    return true; // Return true to include

// Call This
void TryDestroyAll()
    var components = GetComponents<Component>();

    // Components that aren't self or transform
    IEnumerable<Component> comps = components.Where(c => !(c is Transform) && c != this);

    do {
        // Try to destroy every component, any components that aren't destroyed are returned.
        comps = comps.Where(c => TryDestroy(c));
    } while (comps.Count() > 0);
using System;
using System.Collections.Generic;
using System.Linq;
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