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Javascript function not firering


By : JaneDoe3
Date : July 29 2020, 07:08 AM
will help you The reason why you are not seeing the events is because the event listener is being added to document.body. Since there are no elements in the body, it's height is 0 and the element can't be hovered over or clicked on. If you instead add the event listener to the window the events will fire no matter where the mouse is.
code :
window.addEventListener("mousemove", function() { ... });
window.addEventListener("click", function() { ... });


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jquery issue with click when firering .on


By : Nebe Regassa
Date : March 29 2020, 07:55 AM
should help you out The .live() can be the problem solver
when your targeting DOM ( tbody[name=leadstores] in your case )
code :
$("#tableprod").on("click","tr",function(e){
    alert("clicked");
});

Like-box event subscribe not firering


By : STiMGooD LovePro
Date : March 29 2020, 07:55 AM
like below fixes the issue You might want to refer and track this bug on Facebook Developers.
https://developers.facebook.com/bugs/508219649233845

How do i set slider value without 'update' firering?


By : Drupal Relax
Date : March 29 2020, 07:55 AM
To fix the issue you can do If you want to handle updates only when the user dragging the slider but not when the code set an update, you can listen to the slide event.
From the docs:
code :
nouiContrast = document.getElementById('nouiContrast');
noUiSlider.create(nouiContrast, {
  start: 0,
  step: 0.01,
  behaviour: 'tap',
  connect: [true, false],
  range: {
    'min': 0,
    'max': 1
  }
});
nouiContrast.noUiSlider.on('slide', function(values, handle) {
  applyFilterValue(6, 'contrast', values[handle]);
});

//....

nouiContrast.noUiSlider.set(val, false);

Getting currentSelectedGameObject doesn't stop firering


By : user2309800
Date : March 29 2020, 07:55 AM
Hope this helps This triggers on all the updates. You can either cancel the selection using es.SetSelectedGameObject(null); or use a flag property e.g. recentlySelected that is set to true only when a game object is selected, and set it to false inside the condition. i.e.
code :
if (buttonPressed != null && recentlySelected)
{
    Debug.Log(buttonPressed.name);
    buttonPressed = null;
    recentlySelected = false;
}
// Also, else is unnecessary.

KeyListener is firering wrong Events


By : Alexander
Date : March 29 2020, 07:55 AM
This might help you You forgot break statement on the case statement. If you did not break, the next case will be executed.
code :
public void keyPressed(KeyEvent e) {
        switch(e.getKeyCode()) {
            case KeyEvent.VK_LEFT: {
                //left
                System.out.println("leftPressed");
                keyLeftPressed = true;
                break;
            }
            case KeyEvent.VK_RIGHT: {
                //right
                System.out.println("rightPressed");
                keyRightPressed = true;
                break;
            }
        }
    }
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