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Good STL-like library for C


By : user81517
Date : July 29 2020, 06:00 AM
I wish did fix the issue. The Glib library used on the Gnome project may also be some use. Moreover it is pretty well tested.
IBM developer works has a good tutorial on its use: Manage C data using the GLib collections
code :


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What's the difference between C/C++ Library and STL C++ Library in XCode?


By : Auya Yuen
Date : March 29 2020, 07:55 AM
may help you . A statically linked library cannot be loaded at run-time but must be incorporated into your binary file when you link your executable. This means that all entry points to the code in the statically linked library are well defined and their addresses will not change relative to the start of your executable code (thus "static").
With dynamically loaded libraries, there is no way of knowing where the code will be, so when the library is loaded at run-time, a certain amount of performance overhead is necessary to "bind" the loaded code. Essentially, the linking is deferred to run-time, which is why it is also sometimes known as "late binding".

When I compile a C++ program on Linux using the STL, how is the STL library linked?


By : Kerem Aydın
Date : March 29 2020, 07:55 AM
like below fixes the issue The answer is in your question: STL stands for "Standard Template Library". As templates are in header files and are only instantiated when they are needed (e.g. used), you can include every single STL header (if you wanted), and if you did not use any of them, your binary would be no larger.
The STL is not a .lib or .a file that must be linked. It is a collection of header files.

XCode 6.1 - Missing Project templates (C++ Library and C++ STL Library)


By : Maël
Date : March 29 2020, 07:55 AM
I wish this help you Never mind! The user interface to select project templates has changed a little bit in XCode 6.1 . Here is how to create a C++ library project:
To create a C++ library, select Library template (Even thought the description says: 'This template builds library that links against the Cocoa framework'. It can be a little confusing but you can change it to make it a C++ library in next step).

How to support an aggregates into the STL or STL-like library


By : TheSharkShocker
Date : March 29 2020, 07:55 AM
hop of those help? You should use emplace-style construction. Standard library containers forward such construction to allocator_traits::construct, which is expected to be a variadic function. If Alloc has no construct member function, then allocator_traits::construct will simply use placement new with () initialization syntax.
Obviously that doesn't allow you to do aggregate initialization through emplace. However, you can effectively implement the solution suggested by LWG 2089 by providing your own allocator, perhaps derived from std::allocator, which has its own construct method. Your construct should only use new(p) T(...) if the is_constructible::value is true. If it isn't, then you use new(p) T{...}.
code :
template< class U, class... Args >
void construct( U* p, Args&&... args )
{
    if constexpr(std::is_constructible_v<U, Args...>)
        ::new((void*)p) U(std::forward<Args>(args)...);
    else
        ::new((void*)p) U{std::forward<Args>(args)...};
}

stl library:I am new to stl library and facing compilation error


By : Veanules
Date : March 29 2020, 07:55 AM
Any of those help In this program i am getting error at the marked line. , In function add_edge change this statement
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