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Instant app zip uploading error


Instant app zip uploading error

By : user7454693
Date : November 19 2020, 03:01 PM
it helps some times It sounds like Play is seeing an APK which is not signed at all. There are two error messages: (1) that there's no APK Signature Scheme v2 signature (this is required for Instant Apps), and (2) that there's no JAR signature (this is required if the app's minSdkVersion is lower than 24).
To check whether your APK is properly signed:
code :
apksigner verify -v my.apk


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Instant Time parsing error (Unable to obtain Instant from TemporalAccessor)

Instant Time parsing error (Unable to obtain Instant from TemporalAccessor)


By : Mike G
Date : March 29 2020, 07:55 AM
Does that help For others having this problem, it was pointed out that the origin of this bug lies in the outdated java version on mac.
To upgrade this version, I installed the latest JDK from: http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html. However after installing this, the old folder doesn't get updated and requires a manual update.
Instant App Showing Issues While Uploading to Production

Instant App Showing Issues While Uploading to Production


By : chelusly
Date : March 29 2020, 07:55 AM
I hope this helps . Got it corrected !!
1 - The error message is not correct actually, the issue was due to minSdk, instant app starts support from API 21, making minSdk to 21 fixed that issue
Facebook Instant Game - Uploading bundled zip file gives SDK reference error from Web Hosting

Facebook Instant Game - Uploading bundled zip file gives SDK reference error from Web Hosting


By : zilong
Date : March 29 2020, 07:55 AM
around this issue When I try to upload my simple game/app, I get an error saying
code :
<body>
<script src="https://connect.facebook.net/en_US/fbinstant.6.2.js"></script>
<h1 id="heading1">
    This is h1.
</h1>
<button onclick="myFunction()">Move the heading</button>
<script>
    window.onload = function () {
        FBInstant.initializeAsync().then(function () {
            FBInstant.setLoadingProgress(100);
        });
        FBInstant.startGameAsync().then(function () {
            startGame();
        })
    };
</script>
<script>
    var ran = Math.floor(Math.random() * 1);
    your script codes here...
</script>
</body>
</html>
{
  "instant_games": {
    "platform_version": "RICH_GAMEPLAY",
    "orientation": "LANDSCAPE",
    "navigation_menu_version": "NAV_FLOATING"
  }
}
Getting error: from(java.time.Instant) in Date cannot be applied to (org.threeten.bp.instant)

Getting error: from(java.time.Instant) in Date cannot be applied to (org.threeten.bp.instant)


By : TWKnight
Date : March 29 2020, 07:55 AM
Hope that helps Your code is basically correct and would have worked with java.time.LocalDate, only not with the implementation of the same class in org.threeten.bp.LocalDate. So your options are two:
Change all of your imports to use java.time instead of org.threeten.bp and stop using the backport. Use org.threeten.bp.DateTimeUtils for conversions between legacy date-time classes and the classes in ThreeTen Backport.
code :
    LocalDate currentDate = LocalDate.now(ZoneId.of("America/Whitehorse"));
    Date d = DateTimeUtils.toDate(
            currentDate.atStartOfDay(ZoneId.systemDefault()).toInstant());
    System.out.println("" + currentDate + " was converted to " + d);
Instant App Uploading APK is failed

Instant App Uploading APK is failed


By : renatakinga
Date : March 29 2020, 07:55 AM
should help you out A few things you could check here:
Make sure you are uploading the ZIP file, and it does contain the productdetail APK. You need to upload all APKs at once. In your base module, you have feature project(':productdetail') in your dependencies section of your build.gradle file. (Modify the relative project path if product detail does not sit in the root folder of the project) In your instant apps project-level build.gradle (i.e. the one with com.android.instantapp plugin applied), you have implementation project(':productdetail') in your dependencies section.
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