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SQL Server : inserting Player vs Player names in to new table from tblEntrants


SQL Server : inserting Player vs Player names in to new table from tblEntrants

By : sf0106
Date : November 22 2020, 03:01 PM
should help you out I have a table tblEntrants which is a list of pool players. I want to draw fixtures for them so I need to take the top half of the list and play them against the bottom half of the list by copying them into tblFixtures.
code :
INSERT into tblFixtures (player1, compID, player2)
SELECt top1.accountID,compID, least1.accountID
  FROM
    (SELECT accountID, compID , 
            ROW_NUMBER() OVER (ORDER BY accountID) rn
       FROM tblEntrants
      WHERE paid = 'y'  AND compID=@compID) top1,

    (SELECT accountID ,
            ROW_NUMBER() OVER (ORDER BY accountID desc) rn
       FROM tblEntrants
    WHERE paid = 'y'  AND compID=@compID ) least1
WHERE top1.rn = least1.rn
  AND top1.rn <= (select round(count(*)/2,0) from tblEntrants where paid = 'y' and compID=@compID )


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How to know if the player that is sending data to server is the real player and not a fake one? (for facebook games)

How to know if the player that is sending data to server is the real player and not a fake one? (for facebook games)


By : Rajesh G
Date : March 29 2020, 07:55 AM
Hope that helps In your client, when you make the login with facebook api, grab it like this:
code :
FB.getLoginStatus(function(response){
    this.__authToken = response.authResponse.accessToken;
    this.__signedRequest = response.authResponse.signedRequest;
    this.__status = response.status;
    this.__userId = response.authResponse.userID;
    initFuture.done();
}.bind(this));
var graph = require('fbgraph');
graph.setAccessToken(data.authToken);
graph.get('/me', {}, function(err, data){
    debugger;
});
graph(url, arguments, callback)
url: String
arguments: Object
callback: function
JW Player - Error loading player: HTML5 player not found in Rails 3.2 app on Heroku

JW Player - Error loading player: HTML5 player not found in Rails 3.2 app on Heroku


By : harmonic
Date : March 29 2020, 07:55 AM
wish help you to fix your issue This was quite frustrating, but we managed to get it up and running. The solution is actually quite simple (once you know what to do):
If you decide NOT to use the cloud-hosted JW Player (which is quite easy to set up since the asset pipeline is not involved), download and unzip the jwplayer folder.
code :
//= require jwplayer/jwplayer
//= require jwplayer/jwplayer.html5
%div{id: 'video'} Loading the player...
:javascript
  jwplayer('video').setup({
    file: 'INSERT_VIDEO_FILE_PATH_HERE',
    flashplayer: "#{asset_path('jwplayer.flash.swf')}",
    html5player: "#{asset_path('jwplayer.html5.js')}"
  });
Send player position to another player to move him in multi player game using Unity Photon

Send player position to another player to move him in multi player game using Unity Photon


By : Sudha Singh
Date : March 29 2020, 07:55 AM
will help you PUN has some new components since their new update. I'd recommend you to use those components because it is really user friendly towards new users.
Some components you could use:
How to sort an ArrayList of Objects (Player Names and Player Scores)

How to sort an ArrayList of Objects (Player Names and Player Scores)


By : Francois
Date : March 29 2020, 07:55 AM
will help you Here you use the toString() method of JucatorScor to render the objects :
code :
varPozitia1.setText(String.valueOf(arrJucatorScor.get(3)));
varPozitia2.setText(String.valueOf(arrJucatorScor.get(2)));
varPozitia3.setText(String.valueOf(arrJucatorScor.get(1)));
varPozitia4.setText(String.valueOf(arrJucatorScor.get(0)));
public set renderTopJucatorScor(JucatorScor jucatorScor, int ranking, TextView varPozitia){    
    varPozitia.setText("Loc" + ranking +  " = " + jucatorScor.getName() + jucatorScor.getScore());
}
renderTopJucatorScor(varPozitia1, arrJucatorScor.get(3), 1);
renderTopJucatorScor(varPozitia2, arrJucatorScor.get(2), 2);
renderTopJucatorScor(varPozitia3, arrJucatorScor.get(1), 3);
renderTopJucatorScor(varPozitia4, arrJucatorScor.get(0), 4);
i am not getting player 1 to 2 in switch case when one player enters then it dosent changes to player 2 in output and ou

i am not getting player 1 to 2 in switch case when one player enters then it dosent changes to player 2 in output and ou


By : user3528037
Date : March 29 2020, 07:55 AM
help you fix your problem There are couple of Logical issues with your code,
Loop with just 1 iteration for (int i = 0; i < 1; i++) which can be removed Both the players selection will end up to * then how will you detect who has own the game break inside the loop will not terminate the break and it falls through the subsequent switch statement User input can corrupt the arr[i][j] as there is no boundary check
code :
#include <iostream>
using namespace std;
int main()
{
    char arr[3][3] = { { '1','2','3' },{ '4','5','6'},{ '7','8','9'} };
    char player;
    int number[3][3];

    for (int i = 0; i < 3; i++)
    {
        for (int j = 0; j < 3; j++)
        {
            cout << "|" << arr[i][j] << "|";
        }
        cout << endl;
    }

int count =0, isGameOver = 0;
    while(count < 9 && isGameOver != 1)
    {
        switch (count%2)
        {
            case 0:
            {
                count++;
                     cout << "Player first turn\n";

                        int row,column;
                        cout << "Enter the number of row";
                        cin >> row;
                        cout << "Enter the number of cols";
                        cin >> column;
                        arr[row][column] = '*';


                    for (int i = 0; i < 3; i++)
                    {
                        for (int j = 0; j < 3; j++)
                        {
                            cout << "|" << arr[i][j] << "|";

                        }
                        cout << endl;
                    }

                      if (((arr[0][0] == '*') && (arr[0][1] == '*')&& (arr[0][2] == '*'))||
                            ((arr[1][0] == '*') && (arr[1][1] == '*') && (arr[1][2] == '*'))||
                            ((arr[2][0] == '*') && (arr[2][1] == '*') && (arr[2][2] == '*'))||
                            ((arr[0][2] == '*') && (arr[1][2] == '*') && (arr[2][2] == '*'))|| 
                            ((arr[0][1] == '*') && (arr[1][1] == '*') && (arr[2][1] == '*'))|| 
                            ((arr[0][0] == '*') && (arr[1][0] == '*') && (arr[2][0] == '*'))|| 
                            ((arr[0][0] == '*') && (arr[1][1] == '*') && (arr[2][2] == '*'))|| 
                            ((arr[0][2] == '*') && (arr[1][1] == '*') && (arr[2][0] == '*')))
                        {
                            cout << "player 1 wins";
                            isGameOver = 1;
                        }
                break;
            }

            case 1:
            {
                count++;
                cout << "Player second turn\n";
                int row,column;
                cout << "Enter the number of row";
                cin >> row;
                cout << "Enter the number of cols";
                cin >> column;
                arr[row][column] = 'o';

                for (int i = 0; i < 3; i++)
                {
                    for (int j = 0; j < 3; j++)
                    {
                        cout << "|" << arr[i][j] << "|";
                    }
                    cout << endl;
                }

                 if (((arr[0][0] == 'o') && (arr[0][1] == 'o') && (arr[0][2] == 'o')) ||
                    ((arr[1][0] == 'o') && (arr[1][1] == 'o') && (arr[1][2] == 'o')) ||
                    ((arr[2][0] == 'o') && (arr[2][1] == 'o') && (arr[2][2] == 'o')) ||
                    ((arr[0][2] == 'o') && (arr[1][2] == 'o') && (arr[2][2] == 'o')) ||
                    ((arr[0][1] == 'o') && (arr[1][1] == 'o') && (arr[2][1] == 'o')) ||
                    ((arr[0][0] == 'o') && (arr[1][0] == 'o') && (arr[2][0] == 'o')) ||
                    ((arr[0][0] == 'o') && (arr[1][1] == 'o') && (arr[2][2] == 'o')) ||
                    ((arr[0][2] == 'o') && (arr[1][1] == 'o') && (arr[2][0] == 'o')))
                {
                    cout << "player 2 wins";
                    isGameOver = 1;
                }   
                break;
            }
        }
    }
    return 0;
}
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