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How do you make a variable comparison to decide a better score in a dice game?


How do you make a variable comparison to decide a better score in a dice game?

By : kld
Date : October 24 2020, 08:10 AM
Hope that helps If I understand your question, here is a way to accomplish what you want:
code :
if overallp1==overallp2:
    player1F = 0
    player2F = 0
    while player1F == player2F:
        player1F=random.randint(1,6)
        player2F=random.randint(1,6)

    if player1F>player2F:
        print(player1 + ' IS THE WINNER ')

    elif player1F<player2F:
        print(player2 + ' IS THE WINNER ')


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C# Dice game, 2 dice, each dice rolls 50 times

C# Dice game, 2 dice, each dice rolls 50 times


By : Fishman Mivatek
Date : March 29 2020, 07:55 AM
To fix this issue Currently you're rolling 2 dice exactly 50 times (for a total of 100 die rolls). It sounds like you want to perform 100 die rolls in which each roll choses a die at random to roll. In this case, simply change your loop to loop 100 times, not 50, and instead of rolling both, choose one to roll:
code :
for (int throw = 1; throw <= 100; throw++)
{
    if(x.Next(0,2) == 0)
        Dice1[x.Next(1, 7)]++;
    else
        Dice2[x.Next(1, 7)]++;
}
Spritekit game in swift: how to keep a score variable the same when game reloads, instead of going back to initial value

Spritekit game in swift: how to keep a score variable the same when game reloads, instead of going back to initial value


By : leni8ec
Date : March 29 2020, 07:55 AM
seems to work fine if you want the score to stay just for that session of play, you can just pass it as a parameter to your GameScene
for example:
code :
class GameScene: SKScene {

    var score: Int = 0

    init(size: CGSize, score: Int) {
        self.score = score
        super.init(size: size)
    }
let gameScene = GameScene(size: self.size, score: self.score)
self.view!.presentScene(gameScene, transition: SKTransition.fadeWithDuration(0.3))
How can I make it so that my dice game can stop?

How can I make it so that my dice game can stop?


By : Kalpi
Date : March 29 2020, 07:55 AM
I wish this helpful for you , Your problem is with the below line of code,
code :
if(input == "p1" || input =="1")
if(input.equals("p1") || input.equals("1"))
else if(input =="p2" || input =="2")

else if(input == "stop" || input == "s")
else if(input.equals("p2") || input.equals("2"))

else if(input.equals("stop") || input.equals("s"))
My pig dice game in JAVA won't save each player's score and the game doesn't stop even after reaching the score

My pig dice game in JAVA won't save each player's score and the game doesn't stop even after reaching the score


By : Mazaloo
Date : October 21 2020, 08:10 PM
With these it helps There is a logical flaw in your program. You are calling your roll function with a score = 0 as your parameter.
code :
    int p1score = roll(p1, 0, fin);

    int p2score = roll(p2, 0, fin);

    while (p1score < fin && p2score < fin ) {

        p1score += roll(p1, 0, fin);

        p2score += roll(p2, 0, fin);

    }
I am trying to make my dice game so that instead of it changing one of numbers of the dice each roll it changes all of t

I am trying to make my dice game so that instead of it changing one of numbers of the dice each roll it changes all of t


By : user2941096
Date : March 29 2020, 07:55 AM
To fix this issue So the problem is in line 9 through 32. It outputs say "3 0 0" then "3 4 0" then "3 4 6". Instead it should say "3 4 6" then it could be "6 1 2". I know it's to do with the numRolled variable and the way it loops with that but I cannot think where else to put it. , change this
code :
def game: 
    forlopp:
        forloop:
            print()
            print()
def game: 
    forlopp:
        forloop:
        print()
        print()
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