Proper Method for Storing JavaScript Instances in Nan::ObjectWrap C++ Class

Proper Method for Storing JavaScript Instances in Nan::ObjectWrap C++ Class

By : user2172610
Date : October 23 2020, 08:10 AM
Hope this helps You can have a Persistent handle as a member of your Sprite class that stores the Texture instance. The Sprite destructor needs to reset the the handle to avoid a leak.
code :
class Sprite : public Nan::ObjectWrap {
  Nan::Persistent<v8::Object> textureHandle;

  static NAN_SETTER(SetTexture) {
    Sprite* sprite = Nan::ObjectWrap::Unwrap<Sprite>(info.This());
    if (Nan::New(Texture::constructor)->HasInstance(value)) {
    } else {
      // value wasn't a Texture instance; do something

  static NAN_GETTER(GetTexture) {
    Sprite* sprite = Nan::ObjectWrap::Unwrap<Sprite>(info.This());
    Isolate* iso = Isolate::GetCurrent();
    if (sprite->textureHandle.IsEmpty()) {
      // Texture hasn't been set yet; do something
    } else {

  ~Sprite() {

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javascript: How to override a method for all the instances of some class?

javascript: How to override a method for all the instances of some class?

By : user3614176
Date : March 29 2020, 07:55 AM
I hope this helps . No,
Having that Person declaration, every time you create a new "instance" of it the "constructor" will run and you'll create a completely new scream function (closure) which you don't have any reference to, except from the newly created object, steve.scream that is.
code :
function Person(){}

Person.prototype.scream = function(){
    alert('NO NO NO!!!!');

var steve = new Person();
steve.scream() // NO NO NO!!!!
Person.prototype.scream = function(){
    alert('YES YES YES!!!!');
steve.scream() // this time is YES YES YES!!!!
Proper way to call javascript class method from html event

Proper way to call javascript class method from html event

By : Ydolem Oajab Serolf
Date : March 29 2020, 07:55 AM
To fix this issue Do nonStaticVariable and clickHandler need to be accessible outside of Foo? If not, you could simply do something like this:
code :
function Foo(){
    //changed these to private variables only accessible from within Foo
    var nonStaticVariable='Something non-static (different for every instance of Foo).';
    var clickHandler = function(){
        return $('<a href="#">Click Me!</a>').click(clickHandler);

var fooInstance = new Foo();

var button = fooInstance.getHTML();

JavaScript make a class's method static and available to its instances

JavaScript make a class's method static and available to its instances

By : cookienicky
Date : March 29 2020, 07:55 AM
I hope this helps you . How can you make a class's method static (available on the class itself) and accessible from its instances in JavaScript? , You can use the static keyword to do so.
code :
class A {
    static method(){}

const x = new A();
x.constructor.method(); // this is possible
How to pass a NEW Nan::ObjectWrap from C++ to Javascript?

How to pass a NEW Nan::ObjectWrap from C++ to Javascript?

By : Adan
Date : March 29 2020, 07:55 AM
Hope this helps It would appear there's no way to "new" an object in C++ and pass it to Javascript. My workaround was to create a generic JS object and add fields to it one at a time. Klunky, but not too difficult with NAN.
code :
// Send status to Javascript
void sendStatus(JSStatus* status) {
    // Create callback parameters
    const int argc = 1;
    v8::Local<v8::Value> args[argc];

    // Create generic JS object for status
    v8::Local<v8::Object> jsObject = Nan::New<v8::Object>();

    // Create property names & values for each field
    v8::Local<v8::String> propName = Nan::New("statusCode").ToLocalChecked();
    v8::Local<v8::Value> propValue = Nan::New(status->statusCode);

    // Add field to JS object
    Nan::Set(jsObject, propName, propValue);

    // And again...
    propName = Nan::New("statusMessage").ToLocalChecked();
    propValue = Nan::New(status->statusMessage).ToLocalChecked();
    Nan::Set(jsObject, propName, propValue);

    // .... Etc., etc. for all the other fields ....

    // Set parameter to JS object
    args[0] = jsObject;

    // Pass status to Javascript
    v8::Local<v8::Value> jsReturnValue = jsStatusDelegate.Call(argc, args);
How do I return a native object from a class derived from Nan::ObjectWrap?

How do I return a native object from a class derived from Nan::ObjectWrap?

By : Omar Hafez
Date : March 29 2020, 07:55 AM
like below fixes the issue One way to make this work is:
add a constructor to BWrapper, but dont expose that function to javascript. Make this function take a pointer to a B. This will need to be stored in an init_class function. add a function to BWrapper to create a new instance using this constructor. This will also take a pointer to a B. make the foo function call the BWrapper::NewInstance.
code :
class BWrapper {


  static void init_class() {
    v8::Local<v8::FunctionTemplate> tpl = Nan::New<v8::FunctionTemplate>(New);

  static NAN_METHOD(New) {
         if (!info.IsConstructCall()) {
      return Nan::ThrowError("File() must be called as a constructor");

    if (info.Length() != 1 || ! info[0]->IsExternal()) {
        return Nan::ThrowError("File() can only be called internally");

    B* b = static_cast<B*>(info[0].As<v8::External>()->Value());
    BWrapper *obj = new BWrapper(*b);

  static v8::Local<v8::Object> NewInstance(B* b) {
    Nan::EscapableHandleScope scope;

    const unsigned argc = 1;
    v8::Local<v8::Value> argv[argc] = { Nan::New<v8::External>(b) };
    v8::Local<v8::Function> cons = Nan::New<v8::Function>(constructor());
    v8::Local<v8::Object> instance = cons->NewInstance(argc, argv);

    return scope.Escape(instance);

  static inline Nan::Persistent<v8::Function> & constructor() {
    static Nan::Persistent<v8::Function> my_constructor;
    return my_constructor;
   static NAN_METHOD(foo) {
     AWrapper* obj = Nan::ObjectWrap::Unwrap<AWrapper>(info.Holder());
     B b = obj->a_.foo();
 NAN_MODULE_INIT(InitModule) {
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