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Keep original node lighting after using a light for another node


Keep original node lighting after using a light for another node

By : user2174066
Date : October 19 2020, 08:10 AM
I hope this helps . I figured out to the answer to this very quickly after I made this post, even though I was stuck on this for about a day. It was actually very simple.
All you need to do is go into the original island scene file, and click on the rock and access it's Material Properties. Then change the lighting mode from Blinn to Constant:
code :


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Access original node set when in a for-each loop for a separate node set

Access original node set when in a for-each loop for a separate node set


By : Tauri
Date : March 29 2020, 07:55 AM
wish helps you I'm using XSLT 1.0. I'm basically trying to create output based on an attribute's value(s). Here's an example of the XML I'm converting: , Store the outer context node in a variable
code :
<xsl:template match="row">
  <xsl:param name="include" />
  <xsl:variable name="curRow" select="."/>
USB Light HID control with Node.JS & node-usb - flash only?

USB Light HID control with Node.JS & node-usb - flash only?


By : Abbey Keller
Date : March 29 2020, 07:55 AM
Any of those help I've got a Delcom USB light - think build light (http://www.delcomproducts.com/products_USBLMP.asp) which I'm trying to control from node.js (running on Ubuntu if that makes any difference) , Heres some updated code:
code :
var theLightInterface = theLightInterfaces[0]
console.log("Claiming the LIGHT interface for further actions " + theLightInterface)

for(var inter in theLightInterface){
    console.log("Name: "+ inter)
    console.log("Value: "+ theLightInterface[inter])
}
console.log("Is Active: "+ theLightInterface.isKernelDriverActive() )
console.log("Release Kernel: "+ theLightInterface.detachKernelDriver() )
console.log("Claim Interface: "+ theLightInterface.claim() )

theLight.controlTransfer(new Buffer(0), 0x12, 0xc8, 0x04, 101, function() { console.log("LED toggled") }, 1000)
Is Active: 1
Release Kernel: undefined
Claim Interface: undefined
Can the Gephi node renderer preserve the original node opacity?

Can the Gephi node renderer preserve the original node opacity?


By : Daman Singh
Date : March 29 2020, 07:55 AM
To fix the issue you can do I've contributed a patch to Gephi to support this; it's available in the current release.
XSLT: Replace element/node without original node's text

XSLT: Replace element/node without original node's text


By : Laura Grilsexy
Date : March 29 2020, 07:55 AM
With these it helps I'm having a play around with XSLT for a project and just trying to get head around using some of the XSLT functions to get a desired output and ran into a small problem which I am trying to solve. I've seen various posts on replacement but none so far which addresses this seemingly simple issue. , Your template matching country includes an instruction to:
code :
<xsl:apply-templates/>
Why my original Binary search tree is getting modified even though I copied root node in another node?

Why my original Binary search tree is getting modified even though I copied root node in another node?


By : ruben
Date : March 29 2020, 07:55 AM
should help you out
Traversal It doesn't show traversal of original BST rather it shows mirror BST's Traversal.
code :
void BST::actmirror(node* current)
{
    node* holder=new node;
    if(current==NULL)
    {
        return ;    
    }

    holder=current->left;
    current->left=current->right;
    current->right=holder;
    actmirror(current->left);
    actmirror(current->right);
}
node*  BST::actmirror(node* current)
{
    if(current==NULL)
    {
        return 0;    
    }

    node* holder=new node;

    holder->data = current->data;
    holder->left = actmirror(current->right);
    holder->right = actmirror(current->left);
    return holder;
}
void BST::mirror()
{   node * copy1 = actmirror(root);
    cout<<"Mirror Image of given tree is Created!"<<endl;
    cout<<"\nInorder Travesral Is = "<<endl;
    inorder(copy1);
    cout<<"\nPreorder Travesral Is = "<<endl;
    preorder(copy1);
    cout<<"\nPostorder Travesral Is = "<<endl;
    postporder(copy1);

    // WARNING here you need to delete the copy !
}
Enter Your Choice = 
1.Insert
2.Inorder Traversal
3.Preorder Traversal
4.Postorder Traversal
5.Search an element in tree
6.Find Maximum element in tree
7.Find Minimum elemnt in tree
8.Total No Of Nodes In Longest Path
9.Mirror Image = 1

Enter no you want to insert = 5

Do You want to continue to insert data(y/n) = y

Enter no you want to insert = 6

Do You want to continue to insert data(y/n) = y

Enter no you want to insert = 7

Do You want to continue to insert data(y/n) = y

Enter no you want to insert = 2

Do You want to continue to insert data(y/n) = y

Enter no you want to insert = 3

Do You want to continue to insert data(y/n) = n

Do you want to continue opreations(y/n) = y

Enter Your Choice = 
1.Insert
2.Inorder Traversal
3.Preorder Traversal
4.Postorder Traversal
5.Search an element in tree
6.Find Maximum element in tree
7.Find Minimum elemnt in tree
8.Total No Of Nodes In Longest Path
9.Mirror Image = 2
---------------------------------------------------
Inorder Treaversal = 
2 3 5 6 7 
---------------------------------------------------
Do you want to continue opreations(y/n) = y

Enter Your Choice = 
1.Insert
2.Inorder Traversal
3.Preorder Traversal
4.Postorder Traversal
5.Search an element in tree
6.Find Maximum element in tree
7.Find Minimum elemnt in tree
8.Total No Of Nodes In Longest Path
9.Mirror Image = 9
Mirror Image of given tree is Created!

Inorder Travesral Is = 
7 6 5 3 2 
Preorder Travesral Is = 
5 6 7 2 3 
Postorder Travesral Is = 
7 6 3 2 5 
---------------------------------------------------
Do you want to continue opreations(y/n) = y

Enter Your Choice = 
1.Insert
2.Inorder Traversal
3.Preorder Traversal
4.Postorder Traversal
5.Search an element in tree
6.Find Maximum element in tree
7.Find Minimum elemnt in tree
8.Total No Of Nodes In Longest Path
9.Mirror Image = 2
---------------------------------------------------
Inorder Treaversal = 
2 3 5 6 7 
---------------------------------------------------
Do you want to continue opreations(y/n) = n
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