Bottom corners arent round

Bottom corners arent round

By : user2174072
Date : October 19 2020, 08:10 AM
it fixes the issue Thank you for the suggestion. Unfortunately it didnt work. I was able to fix it by doing the following: On the storyboard tree On the ViewController there is a View on the element tree. I linked that as an outlet in my code and made it's corners round. Basically I called the round corners twice: - Home View controller had:
code :
func setupViews() {
  containerTop.layer.cornerRadius = 15
  containerTop.clipToBounds = true

  containerBot.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner, .layerMinXMaxYCorner, .layerMaxXMaxYCorner]
  containerBot.layer.cornerRadius = 15
  containerBot.clipToBounds = true
class ContainerTopViewController: UIViewController {
func loadView() {
myView.layer.cornerRadius = 15
myView.layer.clipToBounds = true


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Round bottom corners on Android Bitmap?

Round bottom corners on Android Bitmap?

By : user1760852
Date : March 29 2020, 07:55 AM
Hope that helps Fyi: I've found this code snippet: http://www.ruibm.com/?p=184 .
As in my case, I only wanted the bottom corners to be rounded, so I added an additional drawRect (with smaller height than the drawRoundRect) to the canvas.
How to round corners of list item at the top and bottom of the list view? (not only for top and bottom items)

How to round corners of list item at the top and bottom of the list view? (not only for top and bottom items)

By : suhaimie mazlan
Date : March 29 2020, 07:55 AM
should help you out This solution is not pretty but it does what you want. The idea is to invert the corner and draw them as foreground :
the ListView is wrapped in a FrameLayout :
code :
          android:listSelector="@drawable/list_selector" />
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
        <shape android:shape="rectangle">
                android:color="#cacaca" />
            <corners android:radius="22dp" />
Draw round corners on top left top right bottom left bottom right using Path and RectF in Android

Draw round corners on top left top right bottom left bottom right using Path and RectF in Android

By : Thaiane
Date : March 29 2020, 07:55 AM
wish helps you There is a Path#addRoundRect() overload that takes a float array of eight values wherein we can specify the x- and y-radius for each of the four corners. These values are in [x, y] pairs, starting at the top-left corner, and going clockwise around the rest. For those corners we want rounded, we set both values of the pair to the radius value, and leave them at zero for those we don't.
As an illustrative example, a simple method that will return a Path that can be used in your snippet:
code :
private Path getPath(float radius, boolean topLeft, boolean topRight,
                     boolean bottomRight, boolean bottomLeft) {

    final Path path = new Path();
    final float[] radii = new float[8];

    if (topLeft) {
        radii[0] = radius;
        radii[1] = radius;

    if (topRight) {
        radii[2] = radius;
        radii[3] = radius;

    if (bottomRight) {
        radii[4] = radius;
        radii[5] = radius;

    if (bottomLeft) {
        radii[6] = radius;
        radii[7] = radius;

    path.addRoundRect(new RectF(0, 0, getWidth(), getHeight()),
                      radii, Path.Direction.CW);

    return path;
protected void onDraw(Canvas canvas) {
    float radius = getContext().getResources().getDimension(R.dimen.round_corner_radius);
    Path path = getPath(radius, true, true, false, false);
public class RoundishImageView extends ImageView {

    public static final int CORNER_NONE = 0;
    public static final int CORNER_TOP_LEFT = 1;
    public static final int CORNER_TOP_RIGHT = 2;
    public static final int CORNER_BOTTOM_RIGHT = 4;
    public static final int CORNER_BOTTOM_LEFT = 8;
    public static final int CORNER_ALL = 15;

    private static final int[] CORNERS = {CORNER_TOP_LEFT,

    private final Path path = new Path();
    private int cornerRadius;
    private int roundedCorners;

    public RoundishImageView(Context context) {
        this(context, null);

    public RoundishImageView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);

    public RoundishImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);

        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.RoundishImageView);
        cornerRadius = a.getDimensionPixelSize(R.styleable.RoundishImageView_cornerRadius, 0);
        roundedCorners = a.getInt(R.styleable.RoundishImageView_roundedCorners, CORNER_NONE);

    public void setCornerRadius(int radius) {
        if (cornerRadius != radius) {
            cornerRadius = radius;

    public int getCornerRadius() {
        return cornerRadius;

    public void setRoundedCorners(int corners) {
        if (roundedCorners != corners) {
            roundedCorners = corners;

    public boolean isCornerRounded(int corner) {
        return (roundedCorners & corner) == corner;

    protected void onDraw(Canvas canvas) {
        if (!path.isEmpty()) {


    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

    private void setPath() {

        if (cornerRadius >= 1f && roundedCorners != CORNER_NONE) {
            final float[] radii = new float[8];

            for (int i = 0; i < 4; i++) {
                if (isCornerRounded(CORNERS[i])) {
                    radii[2 * i] = cornerRadius;
                    radii[2 * i + 1] = cornerRadius;

            path.addRoundRect(new RectF(0, 0, getWidth(), getHeight()),
                              radii, Path.Direction.CW);
    <declare-styleable name="RoundishImageView">
        <attr name="cornerRadius" format="dimension" />
        <attr name="roundedCorners">
            <flag name="topLeft" value="1" />
            <flag name="topRight" value="2" />
            <flag name="bottomRight" value="4" />
            <flag name="bottomLeft" value="8" />
            <flag name="all" value="15" />
    app:roundedCorners="topLeft|topRight" />
Bottom skewed line with background image and round corners

Bottom skewed line with background image and round corners

By : codingnewbie
Date : March 29 2020, 07:55 AM
To fix this issue Adding border-radius to parent div could work, as it will work as border-radius for four corner and then individually using border-top-right-radius, border-top-left-radius,border-bottom-right-radius,border-bottom-left-radius you can change and align accordingly as below and thus it skews at bottom-left along-with border-radius at 4 sides,
code :
.container {
  overflow: hidden;
  padding-bottom: 40px;

#parallelogram {
  width: 300px;
  height: 150px;
  margin: -41px 0 0 0;
  -webkit-transform: skewY(-11deg);
  -moz-transform: skewY(-11deg);
  -o-transform: skewY(-11deg);
  background: red;
  overflow: hidden;
  position: relative;
  border-radius: 40px;  

.image {
  background: url(http://baconmockup.com/340/500);
  position: absolute;
  top: -30px;
  left: -30px;
  right: -30px;
  bottom: -30px;
  -webkit-transform: skewY(11deg);
  -moz-transform: skewY(11deg);
  -o-transform: skewY(11deg);
<div class="container">
  <div id="parallelogram">
    <div class="image"></div>
Round UIView bottom corners inside custom UITableViewCell

Round UIView bottom corners inside custom UITableViewCell

By : user1981255
Date : March 29 2020, 07:55 AM
like below fixes the issue Your code for adding a CAShapeLayer as your view's mask layer is quite close. This line:
code :
shapeLayer.frame = bottomDetailsView.frame
shapeLayer.frame = bottomDetailsView.bounds
class RoundedBottomCornersView: UIView {
    var shapeLayer: CAShapeLayer!

    //If the view's bounds change, update the shapeLayer's frame and also rebuild the path
    override var bounds: CGRect {
        didSet {
            shapeLayer.frame = self.bounds

    func createShapeLayerPath() {
        let path = UIBezierPath(roundedRect: bounds,
                                byRoundingCorners: [.bottomLeft, .bottomRight],
                                cornerRadii: CGSize(width: 15, height: 15))
        shapeLayer.path = path.cgPath

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        layer.borderWidth = 1.0

        shapeLayer = CAShapeLayer()
        shapeLayer.frame = bounds
        layer.backgroundColor = UIColor.red.cgColor
        layer.mask = shapeLayer
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